Available Videos (by date):
- humanRobotSoccer.avi (10.5 Mb)

- Clip from the human/middle-sized robot soccer game
- rescueLayoutRed.avi (10.1 Mb)

- Some of the orange and red areas of the rescue arena...as in previous
years, this is almost entirely random stepping fields.
- MVI_8325.avi (10.8 Mb)

- MVI_8326.avi (10.3 Mb)

- MVI_8322.avi (13.3 Mb)

- CitizenRobotsMoving.avi (4.5 Mb)

- rescueLayoutYellow.avi (5.3 Mb)

- Pan showing some of the layout of the yellow rescue arena. Note they
have moved to a randomly angled floor.
- MVI_8323.avi (18.3 Mb)

- MVI_8329.avi (4.2 Mb)

- CitizenManitobaVsOsakaTie.avi (68.4 Mb)

- Playing soccer against Osaka in the citizen microrobot league -
we are yellow, and the game ended in a tie.
- MVI_8321.avi (7.9 Mb)

- MVI_8327.avi (33 Mb)

- CitizenManitobaWolfenbuttelTie.avi (61.3 Mb)

- Playing soccer against Wolfenbuttel in the citizen microrobot league -
we are yellow, and the game ended in a tie.
- pacmandemo1RC07.avi (20.9 Mb)

- The first official demo of our citizen robots playing PacMan in Mixed
Reality. One robot controls pac man, the other the single ghost that
exists in our current version of the game. This uses
one client program for each robot running on separate machines, one of
which
also runs the command server that sends commands over infrared to the
robots. The vision server, interpreting camera images to note the
location of the robots on the field, runs on a third machine, along
with our world server. The world server generates the world that is
displayed on the screen, not only so that the world can be viewed by
observers, but also so that the physics of the world can be generated
(so that pac man eats the pellets in the game , and so that overlap
of the ghost's and pac man's icons can result in the death of one or
the other of them, for example).
- MVI_8328.avi (23.4 Mb)

- goal.avi (4.3 Mb)

- Scoring a goal against Iran in the PV-soccer league (we're the blue
guys).